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WEEK 3 - HOW PEOPLE LEARN II - Chapter 6 : MOTIVATION TO LEARN

 For readers using screen readers or other assistive technologies, the following infographic summarizes the main ideas discussed in this reflection. It highlights the three motivational principles from Chapter 6 that influence curriculum design and illustrates how they connect with Gura's creative learning environment, Rivero's creative instructional practices, and the ISTE Standard for Students 1.6: Creative Communicator. Together, these ideas reinforce the importance of designing meaningful, student-centered learning experiences that foster motivation, creativity, and authentic communication.




Motivation, Creativity, and ...Pinocchio!

Many times when I teach, I ask myself questions, and while reading this week's chapter, I found answers to many of them.

Why do some children who seem distracted suddenly become completely engaged the moment a story comes to life? Why do my students remember Italian vocabulary months later through songs, while words learned through memorization often disappear? Why does the shyest child suddenly volunteer to become Pinocchio, Geppetto, or the Blue Fairy on stage? Why do students continue speaking Italian during recess without being asked? Why does recording their voices with GarageBand make them care so much about pronunciation and expression?

This year, during my Italian residency at P.S. 132, I experienced these moments almost every day. Teaching Italian through Pinocchio, music, theater, storytelling, movement, and digital creativity allowed my K-5 students to do much more than learn a language. They became storytellers, actors, singers, collaborators, and creators. They learned vocabulary by living it. Reading Chapter 6: Motivation to Learn helped me understand why this approach has been so successful. The chapter explains that students are most motivated when learning is meaningful, when they have opportunities to make choices, and when classrooms emphasize growth rather than competition. Students become more engaged when they see value in what they are learning and feel safe enough to take risks and make mistakes. These findings perfectly describe what I witnessed throughout my residency. My students were eager to participate because every activity had a purpose, connected to their interests, and allowed them to contribute creatively. Rather than asking, "Do we have to do this?" they often asked, "Can we do it again?"

One moment especially stayed with me. During our Pinocchio residency, one student who rarely volunteered in class quietly accepted the role of Geppetto. At the beginning, he spoke only a few Italian words and hesitated to perform in front of others. As rehearsals continued, he began singing with confidence, helping classmates remember their lines, and eventually performed proudly before an audience. Watching his transformation reminded me that confidence is not something we simply expect students to have. It develops when they feel emotionally safe, have meaningful roles, and are given authentic opportunities to succeed. And now I know that his motivation did not happen by chance. It grew because the learning environment supported autonomy, mastery, belonging, and a lot of creativity!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     


Infographic created using Canva

References 
  • Gura, M. (2020). Fostering student creativity: Facing and embracing the next defining frontier in teaching and learning. In The state of the arts, creativity & technology 2020: A guide for educators & parents. EdTech Digest.
  • International Society for Technology in Education. (n.d.). ISTE standards: For students.
  • National Academies of Sciences, Engineering, and Medicine. (2018). How people learn II: Learners, contexts, and cultures. The National Academies Press.
  • Rivero, V. (2020). A whole new class of art. In The state of the arts, creativity & technology 2020: A guide for educators & parents. EdTech Digest.



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